[MPlayer-dev-eng] Re: help on libmpdemux usage
D Richard Felker III
dalias at aerifal.cx
Mon Jan 19 19:28:24 CET 2004
On Mon, Jan 19, 2004 at 06:33:55PM +0100, Romain Dolbeau wrote:
> D Richard Felker III wrote:
>
> >>Wrong. QuickTime is also required to display YUV image
> >>in an overlay, and that's exactly what every media
> >>player on macosx does, including mapleyr and vlc.
> >
> >Can you verify this?
>
> Of course. Both of them (mplayer through SDL) use
> "DecompressSequenceFrameS", a function found
What a horribly named function...
> in the QuickTime header ImageCompression.h.
> Relevant source files are "SDL_QuartzYUV.m"
> for SDL and "vout.m" for VLC (it's objective-C
> code). Of course there's a lot of other functions
> called :-)
>
> >No, it's your misconception. What you're saying is analogous to saying
> >"Windows browses the web". It doesn't, Internet Explorer does.
> >Bundling unrelated functionality together and calling it the same
> >thing is a lame marketing ploy, nothing more.
>
> Something like 10 or 15 years ago, (more likely
> 10 but it's less impressive to just say 10 :-)
> when Apple first released QuickTime, they thought
> that, somehow, decompressing and displaying still
> pictures and movies *was* related.
Maybe you don't need to decompress to display images, for example if
they're coming from a game rather than a movie. Associating the
overlay with movies is making an unnecessary assumption. The overlay
should just be a part of the general video api.
> Many people,
> including me, think that they were right, and still
> are. For most people, the *point* of decompressing
> an image is to *display* it. Transcoding isn't
> the main use of media player and libraries, no
> matter how many dvd get ripped.
It's still unnecessary and silly to have decoding tied to a display
system. Transcoding _is_ a big important use, especially with crap
like telecine where you need an insanely fast computer to play it
realtime without transcoding first.
> Unlike your example, there *never* was 2 different
> components that got "merged".
Originally there wasn't an overlay layer, so it was just the
integration of the player and the codecs, which was even dumber.
Rich
More information about the MPlayer-dev-eng
mailing list