[MPlayer-dev-eng] new gui
Benjamin Zores
ben at tutuxclan.org
Sun Dec 11 15:16:03 CET 2005
On Sun, 11 Dec 2005 15:46:06 +0200
ods15 at ods15.dyndns.org wrote:
> > To sum up the idea is to use what's already present in mplayer to act as
> > canvas itself, using the current event routines and stumble on the
> > architectural limits of mplayer.
absolutely, MPlayer is powerpufl enough to be used as a canvas.
> > - 1 one of the most dreaded issue I see currently is the lack of
> > xdnd/copy on mouse select support in certain widgets of certain
> > applications (eclipse, ooo and gaim to a degree), add the problem in
That was one of our big issue to be solved.
We can of course draw a widget that represents the mouse and according to its position
on the screen towards others widgets you can determine if the widget below is focusable or not.
> > - 2 complex widgets will be a pain to prepare. (do we need them?)
we currently were stuck with these complex widgets (combo list, check box ...) that would
have been used for configuration stuff.
> How does mouse support work in all of this?..
it doesn't but currently MPlayer truely lacks of mouse support too (except for buttons,
but i don't remember having seen support for mouse motion, correct me if i'm wrong).
> BTW, did anyone notice we kind of already HAVE this? -menu :)
Totally agree with that, libmenu is what we currently uses but it can't be considered as a real gui.
You may see mpui as a libmenu V2 :-)
Ben
--
"My life, and by extension everyone else's is meaningless."
Bender, Futurama
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