[MPlayer-dev-eng] Re: --enable-svga
D Richard Felker III
dalias at aerifal.cx
Tue Jan 20 06:34:44 CET 2004
On Tue, Jan 20, 2004 at 06:21:45AM +0100, Tobias Diedrich wrote:
> Enrico Weigelt wrote:
>
> > a) adds unneeded bloat (why should I need vo_svga or sth like that
> > if I never want to use it ?)
>
> If you don't want vo_svga, then why do you have the corresponding
> development files installed? If you don't have them vo_svga is not
> compiled in, if you _do_ have them it is reasonable to assume you _want_
> the support.
Huh? What if I have some programs that only support output via svgalib
(or for which svgalib is optimal)? Then I would need to have it
installed for them, but I obviously wouldn't want to use such a
horribly ill-suited (to movie players) video system for MPlayer. And
don't say just install the binary and not the "devel package" because
some (most here? :) of us don't have such a distinction. In any case
the "devel package" might be required to compile the game or whatever
that needs svgalib.
Rich
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