Re: [MPlayer-dev-eng] Re: help on libmpdemux usage (Modifié par Jérôme Cornet)

Jérôme Cornet jerome at aldorande.net
Sun Jan 18 21:13:07 CET 2004


Le 17 janv. 2004, à 1:38, D Richard Felker III a écrit :
>
> Note the comment about sharing a common address space: "If modules are
> designed to run linked together in a shared address space, that almost
> surely means combining them into one program." If you make a demuxer
> communicate back and forth with QuickTime without a common address
> space, using pipes, it will be quite slow. :) Increase that 100-fold
> for codecs...

 From what I have heard from you, you don't know especially QuickTime so
don't talk about things you don't know. Now, i don't think it is 
necessary to post with
this topic since an intelligent friend of you replied and closed the 
topic.

> Also note the comment about complex data structures. IMO demuxer
> packets are a rather complex data structure, at least the way they're
> implemented in libmpdemux. I sure find it complex, and I've been
> working with the code for 2 years now.

Yes maybe. I think you can stop the troll now? I've got my answer.

jérôme




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