[MPlayer-dev-eng] [PATCH]: vo_gl2 bug fixes
Timo Kanera
timo at kanera.de
Wed Nov 12 13:40:01 CET 2003
Hi,
On Tue, 11 Nov 2003 23:20:31 +0100
Reimar Döffinger <someone-guy at gmx.de> wrote:
> Problem is that this more than doubles the number of pixels drawn every
> frame.
hmm, ok. I didn't get any slowdown on the two machines I had tested it on
so i assumed it was ok ;)
> Please try the attached patch first.
ok, this works reliable if i startup in fullscreen mode. However, I still
have the problem when I switch from window to fullscreen. Adding the same
to the else block too improves the situation but still isn't reliable.
i.e. when I switch to fullscreen a few times in a row, its successfully
cleared in like 50% of the cases, in the other cases its not.. hmm
so long,
Timo
--
Timo Kanera <timo at kanera.de> . GPG Key-ID: 1024D/30CDB412
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