[MPlayer-dev-eng] troubles compiling on cygwin, portability issues
D Richard Felker III
dalias at aerifal.cx
Tue Jul 30 20:09:29 CEST 2002
I've been trying to compile mplayer on cygwin, and the process hasn't
gone at all smoothly. First of all, mplayer's inttypes.h defines:
typedef signed char int8_t;
typedef signed short int16_t;
typedef signed long int32_t;
typedef signed long long int64_t;
All of these should be good, but the stupid cygwin sys/types.h goes
and defines the following conflicting types:
typedef char int8_t;
typedef short int16_t;
typedef int int32_t;
typedef long long int64_t;
Bleh. Perhaps I managed to get an old version of cygwin on the
computer I'm testing on (I'm not familiar with cygwin at all; I just
used the setup program on the website to install it), so let me know
if it's just something dumb on my end.
A few other problems arose while I was experimenting with stuff. Now,
it turns out my broken SDL was trying to force the build into mingw
mode (eew), but I think these issues should still be fixed, since they
might cause portability problems on other systems:
1) ao_mpegpes.c tries to include sys/ioctl.h, which doesn't exist.
IMHO this should only be included when DVB is enabled; it's not
needed for output to file.
2) spudec.[ch] use u_int and u_char typedefs. This is total nonsense
-- it's just shorthand for "unsigned int" and "unsigned char" --
and so it should be fixed IMO.
If no one objects I can commit cleanups for both these issues. Again,
they should not be problems with cygwin in true cygwin mode (and I
confirmed that they're not), but they could potentially cause trouble
porting to other systems in the future.
Now on to more problems. I can't seem to find any information on how
to build a working cygwin copy of SDL. The broken SDL configure script
builds the whole thing in mingw mode, which seems not to work with
cygwin. Now, I know there's been success using mplayer on windows, so
apparently someone knows how to get a working copy of SDL. Since this
seems to be a nontrivial task it should probably be documented in the
DOCS somewhere...
Oh, and sorry for mixing user/dev stuff in this message; it's sorta
hard to divide it up well.
Rich
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