[MPlayer-dev-eng] Non-inline asm code

Alex Beregszaszi alex at naxine.org
Sat Dec 22 16:27:36 CET 2001


Hi,

On Sat, Dec 22, 2001 at 10:03:52AM +0300, Nick Kurshev wrote:
> Hello, Felix!
> 
> On Fri, 21 Dec 2001 14:33:20 +0100 you wrote:
> 
> > Hi,
> > 
> > IMHO with replacement of libac3 the only non-inline asm code in mplayer is 
> > inside mp3lib. Now this non-inline asm code causes porting issues by 
> > differeces between symbol naming conventions between elf and eg. a.out 
> > (openbsd, still) or pe (win).
> > 
> > If someone, maybe Nick or Michael would be able to convert mp3libs code to 
> > inline, that would be great and make the porting to eg. OpenBSD much easier.
> > (I tried rewriting symbols with objcopy, but for mp3lib it's quite impossible 
> > .)
> Why you need with inline code?
> mp3lib is first mplayer's stuff which didn't required recompling to be optimized
> for any cpu - run-time optimization selection.

Becouse some compilers are using different names in asm code and c code.
E.g.: putting a '_' prefix

> > -- 
> > Best Regards,
> > 	Atmos
> > ____________________________________________
> > - MPlayer Developer - http://mplayerhq.hu/ -
> > ____________________________________________
> > _______________________________________________
> > MPlayer-dev-eng mailing list
> > MPlayer-dev-eng at mplayerhq.hu
> > http://mplayerhq.hu/mailman/listinfo/mplayer-dev-eng
> > 
> 
> 
> Best regards! Nick
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Good luck,
alex



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